Posted on 03/01/2018 via BSH Home Appliances Group

Unusual Jobs at BSH: The Architect for Virtual Universes

Imagine if you could create the home of tomorrow, with unlimited space and money at your disposal! It sounds like a dream, right? But that’s exactly what Nicola Zaro does. As a classically trained architect and interior designer, he designs the most luxurious and futuristic spaces, all within the realms of a virtual world.
But, what does it mean to be an architect in BSH’s Virtual Reality Lab? And how does this job differ from that of a classical architect? We met Nicola Zaro to find out.

How did you find out about this job?
I found out about the job through XING – the German-speaking world’s LinkedIn. I have a profile on there and I found an advert for a job as 3D Visulaization specialist with BSH that appealed to me immediately. At the time, I was working as a freelancer in 3D Visualization and was on the hunt for new challenges. It was perfect because I could combine my experience as a classical architect and interior designer with my master in architectural visualisation!

What do you like best about Virtual Reality?
Virtual Reality offers me a world of endless opportunities to live out my experiences and creativity. I also love the fact that VR holds the promise of a great future where we can learn something new every single day.

What would you say are the biggest differences between your work as a VR Architect and that as a so-called classical architect?
It’s pretty simple really. A classical architect plans buildings and rooms that are going to be constructed. That means that they work according to the budget available, and also the rules and regulations which inevitably apply to the building industry. A an Architect in VR-world, on the other hand, I am free to create rooms and buildings without limits, because these rooms won’t be built in the real world. I can also play with the most luxurious of features without having to think about the costs and turn any creative ideas of my colleagues in marketing in realistic looking scences.

360° VR Image

How do you create these virtual rooms and buildings for the VR user?
I do this in three different ways. Firstly, by creating static photo-realistic images to be printed or posted online.
Secondly, I create “tours” that can be experienced with 3D glasses. During these tours, the user can experience one particular scene at a time. This is what you’d call a 360° experience, but it’s static, so the user has to stand still.
The third way is creating real “virtual reality experiences,” which are becoming a big part of the VR world. In these immersive experiences, the user is able to move around and interact with different products. This is only possible with special 3D glasses, for example, the HTC Vive or Occulus Rift, which can be connected up to a computer.

What’s the most challenging aspect of your job?
The most challenging aspect of any VR project is to create a photo-realistic impression of everything, like the materials and lights for example. The goal is not to show the product only, but to place ist into a highly realistic environment. This is really important for making the user believe that they are looking at something real.

What kind of equipment do you need for your work?
In our VR lab, not only do we need powerful computers and state-of-the-art software, but also specialized colleagues who are focused on specific parts of creation processes: graphic design, modelling, lighting and high-end rendering.

What do you like most about your work for BSH?
What I like most about working at BSH is that I’m able to participate in the development of the products, work with the newest equipment and, of course, work with talented and friendly people every day.

Do you have an unusual job at BSH? Perhaps you have a traditional job title, but with a twist? If so, we want to hear from you and you too could be featured in our next article right here on Stories.

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